![]() ![]() This was a difficult choice that we feel is very heavy-handed. We have disabled new character creation and incoming paid transfers to the US and EU mega-realms, and they will remain locked indefinitely. Please bear with me, as this is going to be a very long post. Reading forums, reddit threads, Twitter comments, etc., one thing that struck me is the sheer amount of misinformation or misunderstanding floating around, so I am going to try and explain as best I can what we are doing now, where we are going, the state and nature of the problems, and to provide a factual look at the actual state of realms that aren’t full right now. ![]() Please do know that this is the top issue on our minds right now and we are actively working on solutions for the specific realms that are full right now. I sincerely and personally apologize for the situation on these mega-realms. I understand this is an incredibly frustrating time if you happen to be playing on one of these heavily impacted realms. I can understand issues for 1 day, I can understand when it’s DoS attacks, I cannot understand 3 days of this from normal user activity.įirst off, thank you for the comments. The solution isn’t Character Migration, it’s not up to the players to fix your problems.Įven if the entirety of all classic players were all on the same server, your technology should be able to handle this kind of scalability. This isn’t a matter of layering, this is literally just either poor management of your hardware or you are purposely not using software technology meant for scalability.Īnd I don’t want this excuse of blaming the players for stacking on one server. Why does WoW, one of the biggest online game in history, not have scaling servers? I cannot comment on the technology Blizzard uses, but I can tell from this situation that it is either old technology that needs replacing or lack of expertise in online development or, worse, leaving it this bad on purpose to save pocket change. This kind of unplayability would have had me fired from my job as an online developer. Third day of pre-patch and we are still facing a queue 2 hours long. While only certain quests, particularly escorts, can be failed, if a player wishes to try the quest again, they typically need to abandon the original failure.Server and faction balance aside, this should never happen in 2022: Items that are given at the start of the quest and consumed or used up can sometimes force a player to take the quest a second time to get the item back. If the player takes the quest once more, they will regain those items - this is sometimes an important reason to abandon a quest. If the quest was part of a chain, they will be in the same position they were before, meaning they need to go to the appropriate giver of that particular quest.Īlso, when a player abandons a quest, the game may remove the Quest Items associated with it. If a player abandons a quest, they can always reinitiate the quest later from the questgiver. Click on the "Abandon Quest" button at the bottom, and confirm this decision. ![]() Because there is a limit on the number of quests a player can have active, this will mean that occasionally the player will want to drop one or more of their quests entirely. When a player takes on a quest, it will remain in their quest log until it is completed or otherwise removed. ![]()
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